Rhythm in Gaming.
Rhythm in gaming has always been a big deal. Some of the very first games such as Pong, and Donkey Kong are built off learning a rhythm, and playing according to it.
Rhythm Games vs. Rythm in gaming
Rhythm games and rhythm in gaming are two slightly different things. Rhythm games such as Osu!, or Guitar hero are built upon keeping in time with the music. Sound effects are obviously the main basis for the game, and often, specific parts of the songs (such as the bass or drums) are boosted in order to aid with game play. While the main basis for these games are rhythm, other games also use it to great effect.
General Combat and Rhythm
Combat is a big deal. Most games, whether they like it or not, make combat have a rhythm. Most rhythm games don’t have combat, but almost all games have a rhythm. With some games the rhythm is built in and rather obvious to see. With the Batman: Arkham series and Shadow of Mordor some of the most obvious examples. Learning to dodge and counter allows you to actually survive and progress. The rhythm of every attack and how enemies fight can take a little while to get the hang of, but once you do, you can make quick work of foes.
Bosses and Rhythm
Rhythm also plays a big part in games like Dark Souls and the Binding of Isaac. The bosses are all built around specific move sets and usually stick to them. This requires you to move and dodge at specific timings. Sound effects, and the music being played during these battles often tip you off to what sort of rhythm you need to stick to. In some cases, as with the Dancer of Boreal Valley (Dark Souls 3), are there to make your life harder by throwing you off timing.
So is rhythm important? Yes. Undoubtedly. It makes up so much of modern gaming. Whether it’s learning patterns of bosses or trying to keep in time to a music, rhythm is a big deal.