An introduction to Dungeons & Dragons (DnD).
Dungeons & Dragons (DnD) is a role-playing board game based on people’s imagination, originally made in 1974. The game essentials are character miniatures, maps, dice, books and a lot of planning. The game will need a games master (GM) who verbally crafts the foundations of the area and the situations you encounter; the games master does not control a playable character but will control the enemies. A playable character (PC) will embody the character they have made and will have to venture into the DM’s world to quest and venture.
To play the game you will need the books to help guide you before and during the game. The main books you will need are the Players Handbook 5th Edition (The latest edition of the books), the Dungeons Master Guide and the Monster Manual. These will be the books that help you build a character, help the DM to make his world and scenarios and lastly understand the monsters in the world and their traits/abilities. There are more books to read but they will be on sub stories and open up a bigger and more diverse world, just like a World of Warcraft expansion.
DnD allows players to be as creative as they want. The story could be completely your own, where there are certain tasks and routes you will take (railroad) or you can literally do anything you want or go anywhere you want. However, you can use stories created for you in the books if you are new and need some help on your first game.
Dice are essential! There are 7 dice needed and are labelled by a ‘d’ and followed by to amount of sides; d4, d6, d8, d10, d12, d20 and d100 (10 sides with multiples of 10). Each dice is used for different events, skills or abilities. The main dice is a d20 as it checks your rolls weather you succeed or fail and also rolls for initiative (i.e. the highest number rolled goes first). Normally it’s best to double up on dice or even triple because as your character levels up and becomes stronger you may need 2-3 of the same dice.
The PC that is created will have a race and a class chosen from the books. Each class and race will have certain characteristics that will advance a skill and have a disadvantage on another. A character is made with an imaginative and free created backstory, you can be as complex as you like or chose form the books. Characters will have proficiencies that you will have to roll for or take from the book, these will include strength, dexterity, constitution, intelligence, wisdom and charisma. With your rolls for the proficiencies you will get a bonus from –2 to +2 that will be in addition to your rolls for use during the game.
As an example, if you had a +2 in strength, when you next attack and succeed a d20 roll and then roll a d6 for damage. Let’s say you rolled a 4 for damage, +2 will be added to your 4 damage because you are proficient with strength.
Your character will also have a couple of skills to choose from, these allow your character to have skills in game that can help the party advance. A few include arcana, deception, intimidation, sleight of hand, stealth and there are many more to choose from.
Your character will also have an armour class, which is what the enemies need to roll higher than to successfully hit you and then you have hit points which is your overall health. When your hit points reach zero, you are either dead or unconscious depending on the DM’s choice. These will be some of the traits that you will complete to create your character, I will go into more detail in future articles.
There is a lot to cover for DnD so there will be more articles coming.
Thank you and keep DnD(ing)!