Development Director Chris Meyer, Project Leader Jeff Gardiner, and Game Director Todd Howard take us through the new information regarding Fallout 76 at QuakeCon 2018.
Fallout 76, first announced at Bethesda’s E3 conference, is an open world RPG with systemic and survival qualities. Every character you see is a real human that’s playing the game. The game will use Quake 3’s engine network code as the basis for Fallout 76’s online features.
As normal in Fallout games, you will be able to fully customize your character with an improved character creator, and you can do this the way you want. The ‘You Will Emerge’ collection of video tutorials will aid new players in learning the game. Some were shown as part of Bethesda’s E3 2018 conference.
This time Todd showed us a new one for perks. Perks are made up of equipable cards which you can earn through levelling up (one per level). Every couple of levels, you earn an additional perk card pack containing 4 random perk cards to offer new ways to customize your character. When you level up, you gain a number of attribute points which can be placed into the special attribute system.
Each perk requires you have a certain amount of points cost in each special attribute. The points are consumed when you equip a perk or upgrade a perk. To recover the points, you unequip perks you no longer want or you level up. The special system now caps at 15 points instead of 10 like in previous games. Offering more choices as players level up.
Further adding to the customization options; radiation can cause your character to mutate, gaining a benefit in exchange for a downside. The example used in the video is you become a marsupial with superior jumping ability, but with a neurological impairment (essentially a minus to intelligence).
The game will have both PvE and PvP. To engage in PvP, a player can attack another with reduced damage. The player being attacked can respond, whether they want to or not if they do? All damage is at 100%, and the combatants can lose their junk and get a caps and experience reward if they win alongside the loser’s junk. If you lose, don’t worry you can get revenge for a double reward.
If the player doesn’t want to participate in PvP, they can ignore or block the person griefing them. However, despite the fact that the damage is reduced you can still die from it. Luckily, this is illegal and the perpetrator becomes a wanted murderer. They don’t get any rewards and the victim loses nothing.
The murderer then is marked on the map with a red star where their general location is. They will then have a bounty on their head that will come out of the murderer’s caps if they are killed by any player and can’t see other players on the map.
Death is not permanent, but you will lose the junk you have collected (not stored in camp) when you do die. You will not lose weapons or armour you have collected.
You can make Blueprints of your camp so if it’s destroyed or you want to move, you can have everything where you had it previously.