More details of Cyberpunk 2077 revealed at Gamescom 2018.

Cyberpunk 2077 had it’s first trailer revealed at Microsoft’s 2018 E3 press conference. This year at Gamescom, CD Projekt Red revealed more information concerning their upcoming game Cyberpunk 2077. You play a character named V, before you start anything, you can fully customize your character’s sex. You will also have skills and attributes that you can select and backstory, all of which affects how the NPCs interact with you and effects the narrative, which is a first for a CD Projekt Red game. The class system doesn’t force you into a singular class, you can mix and match as you play. This follows archetypes from the Cyberpunk 2020 games, Solo, your combat orientated characters, fast, agile and strong.

Netrunners, which play through the game hacking in order to proceed on their missions, whether that be taking control of augmented people or killing them from a distance. Techie is your crafting abilities, making gadgets and grenades on the fly to use to your advantage. As Night City is larger than Novigrad in the Witcher 3, they had to improve the weather, day and night cycles. NPCs have updated Crowd and Community tech which increased the number of NPCs, all of which have their own day and night cycle. You can follow an individual NPC around the city and find out about their lives, that is the level of detail being brought to the world of Night City.

Cybernetics in this game will both serve a utility and an aesthetic function for those getting augmented. A staple of the Cyberpunk 2020 games, Cyberpsychosis, exists only narratively in this game due to it causing too many complications on player advancement and bogging down a character and CD Projekt Red didn’t want to do that.

From where I stand the game is shaping up to be an interesting addition to anyone’s library, but it’s still early days yet.